Claire Osborn-Li
links
work
– – – – – – – – – – – – –

WRITING

Object descriptions and significance statements for donations from Liam “Archaic” Pomfret (PhD).
Powerhouse Museum, 2026 (x x x x x x x x x x).
Written for the Powerhouse's collection during my internship under Chloe Appleby, the Program Curator for Strategic Projects (Games). These objects included Nintendo consoles and rare Pokémon memorabilia and ephemera.

Hollow Knight: Born of void, bound by struggle
ACMI, 2025 (x).
Written for print in the ACMI Guide: Hollow Knight Silksong and online, published in tandem with the Game Worlds exhibition.

Editorial: The Hyphen - breaking, connecting, continuing
Artlink, 2024 (x).
Co-written with Ava Lacoon and Hen Vaughan for the Hyphen issue of Artlink, which we guest edited together.

A copy is a copy is a copy
NGA, 2024 (x).
Made during my time in the NGA's Young Writers Digital Residency program. I try to discover something about Lindy Lee's photocopy works by copying her process of making them.

The Wiggly Worlds of Relax ‘em Ups – can videogames connect us with nature?
ACMI, 2023 (x).

A short wander through the (recent) history of visibility
Toolkits, 2022 (x).

HYPER//ECHO : a traveller's diary
ACMI, 2022 (x).
A multi-week project commissioned in tandem with Firepit Collective's virtual exhibition, which ran for 3 months. As the digital work grew and decayed, I would record my observations roughly every two weeks. I played around with the material where I could, publishing one essay as a little game and another as a HYPER//ECHO retrospective in the form of a Padlet.

Paper-Feel and Digital Play
Cordite, 2022 (x).

Occupy White Walls is democratising art with video games
GamesHub, 2022 (x).

Digital Intimacies and Echoes in Space
ArtsHub, 2022 (x).

God, give me a body: How virtual events and museums can be better
GamesHub, 2021 (x).

Melbourne Queer Games Festival, The Glitch, and the Mortifying Ordeal of Being Perceived
GamesHub, 2021 (x).

Photography, Victorian College of the Arts
MeMo Review, 2020 (x).


– – – – – – – – – – – – –

EXPERIENCE

ACMI Women, Trans and Gender Diverse Gamers Club host
[current] 2022 and 2023 onwards.

Intern, ALT: GAMES at the Powerhouse Museum
January - April 2026.
Working under Chloe Appleby, the Program Curator for Strategic Projects (Games) at the Powerhouse Museum. Assisted with the development, production and delivery of the ALT: GAMES festival. Duties included research, copywriting, object descriptions and significance statements, grant writing, curation, talent liaising, project management and support and administrative support.

Project manager and co-curator for the Puzzle Gallery Residency.
March - April 2026.
I co-curated a two-week artist residency program, three fundraiser events, and an exhibition of the residents' work. Inspired by the "game jam", an event where game developers work to make a videogame from scratch within a very short amount of time, I though it'd be cool to have different writers, artists and creatives have use of the Puzzle Gallery space to make work, with each given two consecutive days to do so. Sam Lawson and I paid residents an honorarium by organising three film screenings to raise funds, enlisting Amelia Broughton and Claire Ollivain of Nosebleed to program the films. We also curated an exhibition of the works produced by the residents and made a website (which I hand-coded!) as a digital archive of the entire project, which you can view here.

Guest editor with Hen Vaughan and Ava Lacoon of the Hyphen issue of Artlink
2024 (x).

NGA Young Writers Digital Residency
2024 (x).

Express Media's Toolkits Connect - Digital Storytelling
2022.

On Gaming and Social Change panel discussion for the Yarra Ranges Regional Gallery
2022.
In conjunction with the opening of ACMI's traveling exhibition, "Code Breakers: Women in Games". I spoke with Lisy Kane, Larissa Hjorth and Caitlin Cronin.

AAANZ Conference
2021.
Friend and colleague Michelle Guo organised a panel called the "Impact of the Digital". We co-presented a paper on the ways in which virtual exhibitions fail and could learn from videogames. You can read a transcript of our paper here.

GamesHub's Wordplay Mentorship program
2021 (x).

MASS MeMo: A MeMo Review Mentorship
2020 (x).