WRITING
Editorial: The Hyphen - breaking, connecting, continuing
Artlink, 2024 (x).
Co-written with Ava Lacoon and Hen Vaughan for the Hyphen issue of Artlink, which we guest edited together.
A copy is a copy is a copy
NGA, 2024 (x).
Made during my time in the NGA's Young Writers Digital Residency program. I try to discover something about Lindy Lee's photocopy works by copying her process of making them.
The Wiggly Worlds of Relax ‘em Ups – can videogames connect us with nature?
ACMI, 2023 (x).
A short wander through the (recent) history of visibility
Toolkits, 2022 (x).
HYPER//ECHO : a traveller's diary
ACMI, 2022 (x).
A multi-week project commissioned in tandem with Firepit Collective's virtual exhibition, which ran for 3 months. As the digital work grew and decayed, I would record my observations roughly every two weeks. I played around with the material where I could, publishing one essay as a little game and another as a HYPER//ECHO retrospective in the form of a Padlet.
Paper-Feel and Digital Play
Cordite, 2022 (x).
Occupy White Walls is democratising art with video games
GamesHub, 2022 (x).
Digital Intimacies and Echoes in Space
ArtsHub, 2022 (x).
God, give me a body: How virtual events and museums can be better
GamesHub, 2021 (x).
Melbourne Queer Games Festival, The Glitch, and the Mortifying Ordeal of Being Perceived
GamesHub, 2021 (x).
Photography, Victorian College of the Arts
MeMo Review, 2020 (x).
EXPERIENCE
ACMI Women and Non-Binary Gamers Club host
2022 and 2023 onwards.
Guest editor with Hen Vaughan and Ava Lacoon of the Hyphen issue of Artlink
2024 (x).
NGA Young Writers Digital Residency
2024 (x).
Express Media's Toolkits Connect - Digital Storytelling
2022.
On Gaming and Social Change panel discussion for the Yarra Ranges Regional Gallery
2022.
In conjunction with the opening of ACMI's traveling exhibition, "Code Breakers: Women in Games". I spoke with Lisy Kane, Larissa Hjorth and Caitlin Cronin.
AAANZ Conference
2021.
Friend and colleague Michelle Guo organised a panel called the "Impact of the Digital". We co-presented a paper on the ways in which virtual exhibitions fail and could learn from videogames. You can read a transcript of our paper here.
GamesHub's Wordplay Mentorship program
2021 (x).
MASS MeMo: A MeMo Review Mentorship
2020 (x).